Horde Paths to Northrend

Where is Northrend?

Northrend is the area in World of Warcraft that was opened when the expansion Wrath of the Lich King was introduced. You will see it on your map above and centered between Kalmidor and The Eastern Kingdom.

Why Go To Northrend?

Northrend is where you will spend most of your time once you hit 68 till level 80, so it would be a good idea to get there as soon as you can to speed up your leveling and to get access to the upgraded gear and if for nothing else to have a change in scenery.

Horde Paths to Northrend

The areas for Horde players are the same general areas as those for the alliance, but not the same docks. So to get to Borean Tundra take the zeppelin from Ogrimmar, you will land across the zone at a different dock than the alliance, but be in the same area for quests, etc… If you prefer to get to Howling Fjord then take the zeppelin from Undercity, again you will have access to the same quest chains as the alliance, but be in a slightly different area.

Borean Tundra To Howling Fjord Without Flightpaths

You can find a tusker village on the coast that will have a giant turtle harbored for you to ride from Borean Tundra to Howling Fjord and vice versa one to the other, there will be a short stop in Dragonblight where you can switch turtles. This is free and is similar to riding the boats, it would be a good idea to open up flight paths on both ends of the ride as well as running in when in Dragonblight to find the flight master.

Craps, a Table Game That’s So Mis-Understood Is Easy to Learn and Play – Here’s How

Many players avoid the casino game of craps at first because the large oval shaped table with numerous betting options seems a bit intimidating to table game players. Craps is actually easy to learn and fun to play, and here’s how:

Start at a five dollar minimum table. You’ll usually find them during non-peak hours. I recommend a buy-in at least 20X the table minimum. A button on the table will read ON or OFF. When it is in the OFF position, place your money on the table and ask the dealer for $5 chips. You will see seasoned players making various wagers. The most popular is the PASS LINE bet. Place a chip(s) in that area in front of you. When you hear the dealer shout “COMMIN’ OUT” that’s when the excitement starts and the designated SHOOTER will toss two dice. Here are the wagering choices:

Pass Line

If the shooter rolls a 7 or 11 on the first roll, you win even money. If a 2, 3, or 12 appear, you lose. Any other number, 4, 5, 6, 8, 9, or 10 becomes your POINT. A dealer will mark the point number with the ON button indicating game in progress. In order for you to win, the shooter must roll the point number before he or she rolls a 7. If a 7 appears before the point, the house wins. No other numbers matter on this wager, no matter how long it takes. The game will end only if a point or 7 is rolled.

Odds Bet

This is a wager every pass line bettor should take advantage of because it pays off in TRUE ODDS and has no house edge. If a point number is rolled, you will have the opportunity to take odds on that bet by placing an additional wager behind your pass line bet. Most casinos allow a double odds bet. For example, let’s say 4 is the point. There are three ways to win with the 4: 3 and 1, 2 and 2, or 1 and 3. However there are six ways to lose with a 7: 4 and 3, 5 and 2, 6 and 1, 3 and 4, 2 and 5, 1 and 6.Thus, 6/3 is a two to one payout. Your $10 double odds wager will earn you $20 plus your pass line bet if you win.

Don’t Pass

A very small percentage of players use this option. It works the exact opposite of the pass line. Here you are betting that the shooter will lose the roll. A wager on the don’t pass line will win if the come out shooter rolls a 2 or 3, push (no win/no loss) with a 12, lose if a 7 or 11 is rolled. Odds bets are available however your chances of winning are greater than losing, so you have to lay the odds instead of taking them. If a point is rolled such as 4, you win if a 7 is rolled first. This time 3/6 is a one to two payout so you would have to put up $20 to win $10 plus the don’t pass wager.

Be forewarned that only about 2% of players play the don’t pass, AKA wrong bettor. You will not have many friends at the table when betting wrong.

Come Bets

Come bets work the same way as a pass line bet but can only be made after a point is established. A 7 or 11 wins, a 2, 3, or 12 loses. Any other number becomes your come point and must be rolled before a 7 for you to win. You can also take true odds on your come point after the dealer moves your chip(s) to the appropriate number box. This wager is independent of the pass line wager and your come point may be other than your pass line point. Thus, if the shooter makes his or her pass line point, the game ends but your come point wagers remain active. If a 7 is rolled during the next come out roll, you lose the come bet but your odds are returned to you.

Don’t Come Bets

This play works the same way as a don’t pass wager after a point is established. You may also lay true odds. You want the 7 to be rolled before the don’t come point. Here is the one big exception on a don’t come bet: should the shooter win his or her pass line wager, and the don’t come point is made on the next come out roll, You not only lose your wager but your odds bet as well.

Place Bets

A wager on one or more point numbers (4, 5, 6, 8, 9, and 10). The bet(s) win if the number repeats before a 7 is rolled and lose if a 7 appears first. Payoffs are: 6, 8- pays 7/6, 5, 9- pays 7/5, 4, and 10- pay 9/5.

Buy and Lay Bets

A buy bet is the same as a place bet except you pay a five percent commission to the house when you make the bet but you are paid in true odds if you win. Payoffs are: 6, 8 pays 6/5, 5, 9 pays 3/2, 4, and 10 pay 2/1. A lay bet is the exact opposite of the buy bet. You must bet more to win less because your chances of winning are greater than losing.

Good Luck!