How To Survive And Generate More Points In Moomooio

Moomoo.io is another online game that is growing in popularity. In this survival style game you need to survive against other players, chickens and cows making it stand out. To survive, you will need to collect crafting items and other resources; the more you collect, the more items you get to unlock including food varieties, weapons, trap and wall upgrades. Building bases where you can survive is however the main way of survival in this game. But then how can you generate all important points to create the kind of base that will withstand foe and monster attacks?

Team up. Teaming up with other players will make it easy for you to build your survival settlements quick. With the combined efforts from other characters you will keep safe for a considerable length of time. You, however need to be careful because there is always the risk of them killing you so as to keep the established areas to themselves.

Build a windmill. There are so many resources in moomooio for building strong settlements. A windmill is one of the best when it comes to generating points. The most important thing when playing is to make sure that you have a strategic place to run and hide so you can also defend your fort. Keep the windmills protected using forts.

Go for grouped resources. Resources that tend to be all together are good for your play. The fact that they are in close proximity one to the other means that fortifying the area is easy and you also increase your chances of growing your base faster. It is so much better to collect them together as compared to collecting one at a time. Scout around until you find the perfect site to get your village established.

Know the resources available to you. In this game the major materials that you should aim to collect are stone, food and wood. They of course will be around stony areas, berry bushes and trees that are around where you are. Gold is another resource, but it may not be as valuable as the others. Aim to collect as many resources as you can and continue building your settlement with survival in mind. The more items you have to build, the easier it will be to keep other players out as you harvest other goods.

Choose the right weapons. The weapons that you select should be dictated by whether you are offensive or defensive. For example a shield may be a better weapon when you are defensive whereas a bow will be great for offenses. You just need to know exactly where you will be applying the weapons so you choose that will work to your advantage.

Be careful with boost pads. They may be great, but when used in tight areas there is risk of enemies spiking down and hence trapping you until you quit. You may make a few mistakes as you play, but at least you will start getting familiar with the game and develop tactics that work for you.

Ghana Casinos

The list of Ghana’s casinos is quite short: not a surprise for a poor African country. Actually, by the standards of Africa, Ghana isn’t actually all that poor. It was the first African country to shake off colonialism in 1957, led by Kwame Nkrumah. The next 30 or so years were the usual struggle against the economic incompetence of the various rulers, including the almost traditional military coup. Things finally got sorted out in the 1990’s, and the economy is now growing again, giving the inhabitants roughly twice the income per head that is usual in Africa.

Still, that level of income does not support a thriving gaming industry, so as we say, the list of Ghana’s casinos is still quite short.

In fact, there are four in the entire country.

List of Ghana’s Casinos:

Accra: Golden Tulip Hotel & Royal Casino

La Palm: Atlantic Casino and Royal Beach Hotel

Kumasi: City Hotel & Ashanti Casino

Tema: Merdian Hotel & Club Vegas

All these casinos have both slot machines and gaming tables. For the latter two, the provincial ones, blackjack and roulette, while the ones in the capital, Accra, also have poker tables.

While there are both gold mining and timber sales as industries in Ghana, most of the population and most of the economy is based on subsistence (or peasant) agriculture. This is one reason why the list of Ghana’s casinos is so short. Another is that while there is a tourist industry, it is aimed at African-Americans coming to see their roots, looking at the slave forts, and so on along the coast. This really isn’t a market that is known to gamble very much.

In fact, for much of the area’s history there have really only been two exports: slaves (The Ashanti Kingdom was a prime source for the Arab slavers long before whites reached the area), and gold: indeed, the country still boasts one of the largest mines and gold companies in the world, again named after the ancient kingdom, Ashanti.

Gambling and casinos have traditionally done very well in mining areas, but this is changing as the business becomes more capital intensive: no longer are there armies of well-paid miners tearing at a hillside. Now it is very few people and large numbers of very expensive machines. Machines, as you may have noted, do not gamble.

So, there are the reasons why the list of Ghana’s casinos is so short. A poor country, based on agriculture, the tourist industry is not oriented to a market that is likely to gamble, and there are very few local workers who make enough to gamble.

Greek Tavli Variations for Backgammon Fans

If you’re interested in backgammon you may be interested to know that several different varieties of backgammon exist and are played in different parts of the world. One of these is known as Tavli.

Tavli is a Greek version of backgammon and gets its name from the Greek word for “board”. Three separate games make up Tavli, all offering different rules and sequences of play. However, all three are usually played in sets where players compete in order to win the best of three, five or seven games.

The first version of the game is known as Portes, which bears the most similarities to backgammon as it is commonly played in the western world. Players begin a game of Portes with checkers set up identically to those in a game of regular backgammon. However, players do not use a doubling cube for Portes meaning the game is played for fun rather than money. There is also no backgammon. Instead two points constitute a gammon and a normal win receives one point.

A second Tavli variation is known as Plakoto. The starting point of all checkers in a game of Plakoto deviates from the standard backgammon set up. A player must place his checkers on his opponent’s one point to begin the game and then move them around the board to his home area to bear off. There is also no “hitting” of blots in Plakoto. Instead, if you trap your opponent’s checker on a space it must remain there until you choose to remove your checker. This creates an interesting new twist on the game of backgammon. If your mother checker (the last checker on your starting point) is trapped by your opponent, you automatically lose the game along with two points.

The third Tavli variation known as Fevga also requires players to begin the game with all their checkers on one point on the board. Beginning on the point situated to their far right, each player must move his 15 checkers around the board and bear off once they are safely in his home board area. A major rule in Fevga is that your first checker must pass the point at which your opponent has started before you can move any of your other checkers. Like Plakoto, there is no hitting in the game and one checker is enough to dominate a point. Plakoto strategy differs from regular backgammon as the player is not permitted to erect a prime over six consecutive points. If your opponent gets stuck behind your prime, you are obliged to move a checker to enable him to play on.

While the rules deviate for each Tavli variation, there are some common points you should remember if you’re interested in trying a game. All Tavli games use one set of dice and players must determine who takes the first turn by rolling the dice for a high number. The first player must then roll the dice again to take his turn. One point is awarded to the first player who successfully bears all his checkers off the board. All Tavli variations rely on the enjoyment of the game alone, therefore no doubling cube is used for gambling purposes.

Solitaire Varieties

When most people think of the game solitaire, the first thing that comes to mind is the age old computer game with seven stacks of playing cards and aces in the upper right hand corner. What is unknown to many, however, is that the name of this game is Klondike and it is only one of many games that fall under the classification of solitaire. What qualifies a game to be called solitaire? Easy. Solitaire is any single player game that is played using at least one regular deck of fifty two playing cards where the object is to place the cards in a predetermined order. There are an innumerable number of these games because the possibilities of solitaire are practically endless. However, there are some variations that are more well known. Four of these include: Klondike, FreeCell, King Albert and Pyramid.

Klondike

As previously stated, the most familiar solitaire game is Klondike. The aim of Klondike is to arrange the deck of cards in ascending order according to suit. The game can be broken down into three primary locations, each of which have their own mini-objectives. In the upper right corner of the playing area is where the suit stacks will remain. Initially, only an Ace can be placed onto these stacks but they are eventually built up in ascending order. The bottom half of the playing area will have seven stacks of playing cards. The stacks will begin with one card and increase by one moving from left to right. The top card in each stack is turned face side up. Chronologies are formed with these cards in descending order with alternating colour. Once a stack has been completely eliminated, only a King may be placed in the blank space. The third and final portion of the game is a stack that contains the remaining cards that are not in play. These cards are revealed, either one or three at a time, and can be played on both the ascending and descending stacks.

FreeCell

Similar to Klondike, the aim of FreeCell is to arrange all of the cards in ascending order by suit. The set up, however, is starkly different. The entire deck is laid out in eight stacks with all of the cards visible to the player. Like Klondike, the game is played by arranging the cards in descending order while alternating colours. While all of the cards are visible, only the top card of each stack or the highest card in each run of descending cards may be moved. In FreeCell, however, there are four free cells where any four cards from the deck can be placed temporarily. The number of available free cells also determines how many cards may be moved at one time. Each cell can only hold one card at a time, so up to four cards in a descending stack may be moved in one turn if all cells are empty. The exception occurs when a stack of cards has been cleared. Unlike Klondike, any card may be moved there rather than a king. If it remains empty however, it counts as a fifth free cell and allow more cards to be moved at one time.

King Albert

King Albert is almost an exact combination of Klondike and FreeCell. The bottom portion of the playing area is occupied by nine stacks of cards. Like Klondike, these cards range from one to nine from left to right in each stack. Similar to FreeCell, however, each card is face up and visible to the player. The remaining eight cards are the reserve stack and they also remain face up. Again, the sole objective is to move all of the cards into ascending stacks based on their suit. This is done by arranging the nine stacks into runs of descending cards with alternating colours. The main difference when playing King Albert is the number of cards that may be moved in one turn. King Albert lacks free cells, so, unlike FreeCell and Klondike, only one card may be moved at a time. The exception to this is when one column of the nine has been cleared. Then, this empty place may act as a free cell, allowing the movement of two cards. Alternatively, any card may be placed there as well.

Pyramid

Pyramid is a variety of solitaire that does not resemble Klondike in the least. In this game, twenty eight cards are arranged in a pyramid that consists of seven rows. The object of this game is to get eliminate the cards in the pyramid by making pairs that equal thirteen. Aces count for one, Jacks equal eleven, Queens have a value of twelve and Kings, who equal thirteen, can be eliminated without another card. One card cannot be removed if it is being covered in any way by another card. The remaining twenty four cards are kept in a separate stack and are revealed one at a time. These cards can be used to continue eliminating cards from the pyramid.